Pyre is where a lot of the storytelling lessons come from that build into Hades having such great story elements worked throughout for it.īastion establishes some fundamentals about gameplay and feel and polish for the studio along with the emphasis on narration. Its fantastic and some of the ways in which its gameplay and story work together is fantastic. The art direction of SG has always been superb, but I feel like Pyre is where it most shines. Very unique structure they tried something new and it worked better than it had any right to. Pyre is the only one I haven’t finished, and I miss it. The gameplay though is sublime and it’s a shame there wasn’t at least a horde mode, or some other way to engage with the combat outside of going through the story over and over again. A lot of dropped threads, McGuffins, and contrivances to circumvent damning plot holes. But the main plot is a contrived, convoluted mess that’s mostly nonsense. It’s my favorite of SG’s stable, but an amazing story? The subplot about a girl and her sword is what’s good about the story, and it’s beautiful. Gotta disagree with you about transistor. I like how subversive the ending is to traditional game endings and their mechanics. Works well for a game as elegantly understated as bastion. I think bastion has a great narrative structure, kinda novel in its approach. I could not recommend enough any of the others in their lineup. The only dev group that’s an instant buy for me whenever they put out new games. I think all of SG’s games are absolute bangers. Came here to say more or less the same thing.
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